The fetid clearing
New planet, new enemies.
Fetid Dog: this monster has the appearance of a dog, it can dive into the ground and ambush you. When it is below ground, prepare to dodge its ambush at the right time.
Fetido Guerriero: a normal warrior, rather resistant. On the swamp it can crawl and cling to your legs, dragging you on the ground and damaging you.
Mutated Fetid: is a miniboss. Rather resistant and dangerous, it must be thrown down with the shotgun as soon as possible. Do not try to confront body to body, it will be a massacre. When you kill him, he will go into a state of daze, you will have to finish him before he recovers.
Fetid Summoner: it is the most dangerous. He can summon warriors to infinity. It is easy to knock off, but once done it must be finished by hitting the shell again or it will regenerate.
Make your way along the swamp, but beware of surprises: the new enemies are rather aggressive.
To the north you will find the road blocked as you will need a key. Exactly proceed from the checkpoint to the south. Along the way you will find a SIMULACRO and much fewer enemies than choosing to go to the center. Continue towards the end of the dungeon in the yellow portal.
The hut
In this arena you will face the impure. It's a simple boss if you have the right equipment. The advice is to use the Speargun with Blades of Rovi. Target the head or back.
Boss ability:
- He can jump on you with his hammer. To avoid this, dodge in a lateral direction
- If you are far away, you can throw the hammer at it. While he is without a hammer, he can still carry you with your body if you are too close, but his first thought will however be to recover the hammer
- Giravolta with hammer. It will become a top, brandishing the hammer. You must avoid it.
- Supporting Fetidi Warriors: the fetid warriors will help the boss in the task of killing you. Take them out with the speargun or melee if you can't do otherwise, but the best thing is to make it the boss's fury to do it for you. In fact, all the boss's abilities and shots will kill his own minions that will stand between him and you.
Once the boss is killed, exit the hut and continue the journey.
Misty Swamp
- Swordsman: a traditional swordsman. If you are away you will throw the sword.
- Mutated swordsman: if you kill him he will become a Fetid Warrior.
- Corrosive moth: resistant, and with an extremely corrosive scream. It's a miniboss. You can hit it and kill it easily with the shotgun, even in its resting form.
Proceed along the path to the next roadblock. You will find a ring along the way. Talk to Queen Iskaal and tell her that you will recover the guardian's heart for her and if you want to buy the Scythe from her.
Then go back and continue the path. Once past the village, the monsters who oppose you can be killed with a hammer.
The capillary
Armored Dog: has the type attacks of an
Iskaal dog with shotgun: a rifleman who strikes from the distance with a shotgun.
Iskaal with harpoon: he is like the rifleman but he shoots a harpoon. You will get a stunning effect if you hit the
giant Iskaal: a strong and aggressive giant. It is particularly vulnerable to the shotgun with the fiery mod.
Iskaal martelliere: it is an extremely dangerous miniboss. When it appears use the fiery mod and kill it. Don't get hit for any reason, and be careful when throwing the hammer. Normally he will pick it up again but he could also choose to attack you unarmed, and it is still extremely dangerous.
Search inside the dungeon to find a ring. This ring will slowly restore your health over time. It is practically useless over time as the cure is too small. But it can be extremely useful, after a fight in the middle of the path: just equip the ring and stay still for a few minutes and you will recover all your health without spending a dragon heart. The dungeon is quite difficult. You will need the possibly updated shotgun and supplies. It's a long dungeon full of strong creatures.
Forge of moss In
here you will have to face a new boss: the slave.
It is not a particularly difficult boss if you have good corrosion resistance and an updated shotgun / pistol from the hunter. This boss throws you corrosive and creates corrosive pools in the ground. The key is to approach him by shooting. In this way he will be busy running away and will not be able to hit them or create puddles. The problem is that it will be helped by two moths that regenerate a few seconds after they die. This will force you to get away from the boss to think about killing them and then look for the boss again. When it becomes weak, the boss can launch corrosive attacks from afar, directly on the ground. When it happens, you will have to run and shoot continuously until the end of the effect.
It may happen that you will have to escape from these attacks while shooting at the moths that are attacking you. Once normal, you can use the hunter's gun to hit the boss.
Misty swamp 2
Come out you can open the gate to the remaining part of the swamp and continue your journey to the next dungeon
The cave
Rest at the checkpoint and go down to enter the area. You have arrived at the final boss of this planet: the Uardian Ixilis XV.
It is not a particularly difficult fight but it is necessary to hold positions, understand mechanics well and have eyes everywhere. The clash takes place in 3 phases:
Weapons used: Hunter's gun with mod cure and Speargun with Mod di Fuoco
- Phase 1: Ixilis XV is alone, and attacks you by throwing corrosive spheres, trying to hit you with the spear and evoking spheres that will try to reach you to explode in your face.
In this phase you have to timed the dodges well to avoid attacks with the lance and the throwing of corrosive balls. When the spheres are evoked, keep your eyes on them and how to approach them, hit them with the beam gun.
Once the 1/4 life boss is down, Phase 2 will begin
- Phase 2: Ixilis XV evokes a copy of it, Ixilis XVI, with the same abilities, and will be positioned on the other side of the bridge. For the moment, he will stand aside and you can continue to beat XV. At one point both copies will start to load a scream: you will have to be very fast and be found with the loaded rifle.
Hit both bosses in the face repeatedly until they explode. When a boss explodes quickly move to the other and do the same thing. You will cause enormous damage to both.
Now, XV will stand aside and you will have to fight XVI alone, for about fifteen seconds.
- Step 3: Now even the boss on the sidelines will enter the fight and you will have to have eyes everywhere. The passive boss introduces only one skill in the game: to cast a powerful beam ahead of him. He will not directly hit you, but only the area in front of him. For this you must always have an eye on the passive boss and stay on the opposite side of the bridge to hit the active boss. The abilities, including the scream, with subsequent boss swap will be repeated until you can kill one of the bosses.
- Phase 4: only one boss left, this will summon a large number of balls before re-entering combat. They are your primary goal. If you manage to destroy them you can finish the boss, who will always have the same skills as before, but he can also throw the light beam.
At the end of the fight you will receive lots of experiences and objects, you can get to the end of the road to open some boxes, but then you will have to go back to the checkpoint to return to Ward 13 for upgrades.
Roth: Throne of Light 2
It is time to make a choice: to give the Heart of the Guardian to Queen Ikaar or to the Immortal Emperor. In this guide we will give heart to the Queen and we will face the emperor. Now we have the strength to defeat him.
Use this configuration:
Weapon 1: Gun of the Huntsman - Mod Mantle of
Briars Weapon 2: Fucle Spokes: Mod of Fire
Step 1: As soon as you finish talking to the emperor, slide down the stairs. Kill the 4 Vyr guardians by hitting them in the head with the hunter's gun. In this phase the emperor remains to watch, evoking spheres at regular intervals. When the spheres appear, take out the speargun and take them out. Once all the followers are killed, hit the emperor in the head with the hunter's gun. If it summons other spheres, take the rifle and destroy them.
Phase 2: this phase begins when the emperor evokes the sickles. In addition to being, it will evoke two spheres and exit the 4 Vyr containers.
It is the most complex phase of the battle. You have to stay away from the emperor, but also away from his sight. As soon as he sees you, he will attack you with a great leap and there will be no hope for you, except in very rare fortuitous cases.
You must therefore hide behind the columns, making sure that you do not have the emperor within your reach. While doing this you must constantly kill the Vyr followers of the emperor by aiming at the head. Hit the emperor only if there are no followers or spheres, but remember what was said before. The emperor's sickles have a limited duration, after thirty seconds they will disappear and the emperor will return to being harmless. It must be damaged as much as possible to bring it to phase 3.
Phase 3: in phase 3 the emperor will direct towards the throne putting himself in a form of stasis. The room will be filled with Vyr with claws that will come in sparse. Besides being deadly as scattered, there is the problem that this phase must be completed as soon as possible or the emperor will regain all its vitality. Precisely for this reason, take the hunting gun and use the Mod now loaded with Rovi's Mantle. You can choose, based on your configuration, whether to kill monsters hand-to-hand or with a shotgun. Once you kill them all, very quickly, heal yourself, reload the speargun and activate the Fire Mod.
Head real the emperor in the form of stasis and hit him repeatedly in the head with the modified beam rifle, until he dies.
Step 4: You will witness the scene of the emperor's resurrection, with just under half life. Hit him with the hunter's gun until he summons the scythes, then repeat step 2. In this phase the emperor will be defeated and you will get much rewards.
Labyrinth 2
Once you have the key to the maze and refueled at Ward 13, you can head to the Labyrinth to use the key and continue your adventure.
From the blocking point, going left you will open a portal for Corsus. Going to the right you will instead open a portal to a new world.